Hi,
I'm sending a live stream to the server which was streaming successfully to the server. I can see the logs from the server with sequence of packets reaching
I want to save the live stream using rtmpdump. I got the logs on the console in verbose mode like this
Here is the command that I used:
rtmpdump -r rtmp://localhost/live/instance -v -V -o test.flv
Code:
RTMPDump v2.3
(c) 2010 Andrej Stepanchuk, Howard Chu, The Flvstreamer Team; license: GPL
DEBUG: Protocol : RTMP
DEBUG: Hostname : localhost
DEBUG: Port : 1935
DEBUG: Playpath : instance
DEBUG: tcUrl : rtmp://localhost:1935/live
DEBUG: app : live
DEBUG: live : yes
DEBUG: timeout : 30 sec
DEBUG: Setting buffer time to: 36000000ms
Connecting ...
DEBUG: RTMP_Connect1, ... connected, handshaking
DEBUG: HandShake: Type Answer : 03
DEBUG: HandShake: Server Uptime : 96850052
DEBUG: HandShake: FMS Version : 3.0.1.1
DEBUG: HandShake: Handshaking finished....
DEBUG: RTMP_Connect1, handshaked
DEBUG: Invoking connect
INFO: Connected...
DEBUG: HandleServerBW: server BW = 2500000
DEBUG: HandleClientBW: client BW = 2500000 2
DEBUG: HandleCtrl, received ctrl. type: 0, len: 6
DEBUG: HandleCtrl, Stream Begin 0
DEBUG: HandleChangeChunkSize, received: chunk size change to 4096
DEBUG: RTMP_ClientPacket, received: invoke 259 bytes
DEBUG: (object begin)
DEBUG: (object begin)
DEBUG: Property: <Name: fmsVer, STRING: FMS/3,5,2,654>
DEBUG: Property: <Name: capabilities, NUMBER: 31.00>
DEBUG: Property: <Name: mode, NUMBER: 1.00>
DEBUG: (object end)
DEBUG: (object begin)
DEBUG: Property: <Name: level, STRING: status>
DEBUG: Property: <Name: code, STRING: NetConnection.Connect.Success>
DEBUG: Property: <Name: description, STRING: Connection succeeded.>
DEBUG: Property: <Name: data, OBJECT>
DEBUG: (object begin)
DEBUG: Property: <Name: version, STRING: 3,5,2,654>
DEBUG: (object end)
DEBUG: Property: <Name: clientid, NUMBER: 274686217.00>
DEBUG: Property: <Name: objectEncoding, NUMBER: 0.00>
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <_result>
DEBUG: HandleInvoke, received result for method call <connect>
DEBUG: sending ctrl. type: 0x0003
DEBUG: Invoking createStream
DEBUG: FCSubscribe: instance
DEBUG: Invoking FCSubscribe
DEBUG: RTMP_ClientPacket, received: invoke 29 bytes
DEBUG: (object begin)
DEBUG: Property: NULL
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <_result>
DEBUG: HandleInvoke, received result for method call <createStream>
DEBUG: SendPlay, seekTime=0, stopTime=0, sending play: instance
DEBUG: Invoking play
DEBUG: sending ctrl. type: 0x0003
DEBUG: RTMP_ClientPacket, received: invoke 141 bytes
DEBUG: (object begin)
DEBUG: Property: NULL
DEBUG: (object begin)
DEBUG: Property: <Name: level, STRING: status>
DEBUG: Property: <Name: code, STRING: NetStream.Play.Start>
DEBUG: Property: <Name: description, STRING: FCSubscribe to stream instance.>
DEBUG: Property: <Name: clientid, NUMBER: 274686217.00>
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <onFCSubscribe>
DEBUG: HandleCtrl, received ctrl. type: 6, len: 6
DEBUG: HandleCtrl, Ping 20126
DEBUG: sending ctrl. type: 0x0007
DEBUG: HandleCtrl, received ctrl. type: 6, len: 6
DEBUG: HandleCtrl, Ping 40283
DEBUG: sending ctrl. type: 0x0007
Caught signal: 2, cleaning up, just a second...
DEBUG: HandleCtrl, received ctrl. type: 6, len: 6
DEBUG: HandleCtrl, Ping 60378
DEBUG: sending ctrl. type: 0x0007
DEBUG: RTMP_ClientPacket, received: invoke 143 bytes
DEBUG: (object begin)
DEBUG: Property: NULL
DEBUG: (object begin)
DEBUG: Property: <Name: level, STRING: status>
DEBUG: Property: <Name: code, STRING: NetStream.Play.UnpublishNotify>
DEBUG: Property: <Name: description, STRING: instance is now unpublished.>
DEBUG: Property: <Name: clientid, NUMBER: 274686217.00>
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <onStatus>
DEBUG: HandleInvoke, onStatus: NetStream.Play.UnpublishNotify
DEBUG: Invoking deleteStream
DEBUG: Closing connection.
Thanks in advance,
Raja Jitendra