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#1
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how to dump from justintv with flvstreamer/rtmpdumphi all, i use flvstreamer1.7 to dump from justintv i use this rtmp url:
flvstreamer-1.7_win32.exe -r "rtmp://199.9.251.110/app|app|jtv_AaqICb5_aNqgKssX|http://www-cdn.justin.tv/widgets/live_site_player.r650c7984780ee190e044d08b1120a0d7 cb3266c5.swf|http://www.justin.tv/halaku&OBT_fname=jtv_AaqICb5_aNqgKssX.flv" but program always says: WARNING: HandShake, client signature does not match! what i am doing wrong or maybe that warning is not very bad anyway i always get netconnection.connect.rejected error. so how to pass that rtmp url to rtmpdump that it work? Last edited by Velutis : 08-26-2009 at 02:19 PM. |
#2
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Re: how to dump from justintv with flvstreamer/rtmpdumpok i did it but now im geting this error: ReadN rtmp recv error 10060
when calling: flvstreamer-1.8_win32 -r "rtmp://199.9.251.110:1935/app/jtv_AaqICb5_aNqgKssX" --app "app" -s "http://www-cdn.justin.tv/widgets/live_site_player.r650c7984780ee190e044d08b1120a0d7 cb3266c5.swf" i think that play path is incorrect maybye someone can say where is playpath in my rtmp url? |
#3
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Re: how to dump from justintv with flvstreamer/rtmpdumpI tried rtmpdump 1.6 and got the following
Code:
rtmpdump -r "rtmp://199.9.251.110:1935/ app/jtv_AaqICb5_aNqgKssX" --app "app" -s "http://www-cdn.justin.tv/widgets/live_ site_player.r650c7984780ee190e044d08b1120a0d7 cb3266c5.swf" -o sample.flv RTMPDump v1.6 (c) 2009 Andrej Stepanchuk, license: GPL DEBUG: Parsing... DEBUG: Parsed protocol: 0 DEBUG: Parsed host : 199.9.251.110 DEBUG: Parsed port : 1935 DEBUG: Parsed app : app DEBUG: Parsed playpath: jtv_AaqICb5_aNqgKssX DEBUG: Setting buffer time to: 36000000ms Connecting ... DEBUG: Protocol : RTMP DEBUG: Hostname : 199.9.251.110 DEBUG: Port : 1935 DEBUG: Playpath : jtv_AaqICb5_aNqgKssX DEBUG: tcUrl : rtmp://199.9.251.110:1935/app DEBUG: swfUrl : http://www-cdn.justin.tv/widgets/live_site_player.r650c7984780 ee190e044d08b1120a0d7 cb3266c5.swf DEBUG: app : app DEBUG: flashVer : LNX 9,0,124,0 DEBUG: live : no DEBUG: timeout : 300 sec DEBUG: Connect, ... connected, handshaking DEBUG: HandShake: Client type: 03 DEBUG: HandShake: Client digest offset: 410 DEBUG: HandShake: Initial client digest: 2B A9 40 F8 83 6C C2 8E 9B 14 54 D7 20 4C A7 71 92 43 14 EE BC 31 3A BA 0D 51 51 88 BF 42 6F 01 DEBUG: HandShake: Type Answer : 03 DEBUG: HandShake: Server Uptime : 96850052 DEBUG: HandShake: FMS Version : 3.0.1.1 WARNING: Trying different position for server digest! DEBUG: HandShake: Server DH public key offset: 1021 DEBUG: HandShake: Client signature digest position: 410 DEBUG: HandShake: Digest key: 9D 80 14 65 A3 B9 80 F0 47 8E E2 57 DE 87 D9 C5 62 5C BF 4B A1 03 34 2B 5E 6C 92 53 34 D9 5F 83 DEBUG: HandShake: Signature calculated: F0 08 71 84 C3 21 9F CD 4F 4B 8E 20 57 4A 7B B3 78 BF 0E 86 CE DC F2 7B B7 BF FC 27 EF 96 05 2F DEBUG: HandShake: Server sent signature: F0 08 71 84 C3 21 9F CD 4F 4B 8E 20 57 4A 7B B3 78 BF 0E 86 CE DC F2 7B B7 BF FC 27 EF 96 05 2F DEBUG: HandShake: Genuine Adobe Flash Media Server DEBUG: HandShake: Calculated digest key from secure key and server digest: 9E ED A0 E9 FC B3 3F D8 7E 08 1F 41 80 75 A1 BB A5 5C EC C1 5F 4C 3D F0 27 7F 69 AE B0 F9 45 47 DEBUG: HandShake: Client signature calculated: A7 A8 56 39 99 09 71 CA 7D 40 EE 7F FC E0 4C A8 01 47 E5 3F 31 DD C2 5A B4 9F C4 0B 06 64 B0 0A DEBUG: HandShake: Handshaking finished.... DEBUG: Connect, handshaked Connected... Starting download at 0.000 KB DEBUG: GetNextMediaPacket, received: server BW DEBUG: GetNextMediaPacket, received: client BW DEBUG: HandlePing, received ping. type: 0, len: 6 DEBUG: HandleChangeChunkSize, received: chunk size change to 4096 DEBUG: GetNextMediaPacket, received: invoke 209 bytes DEBUG: Property: <Name: no-name., STRING: _result> DEBUG: Property: <Name: no-name., NUMBER: 1.00> DEBUG: Property: <Name: no-name., OBJECT> DEBUG: Property: <Name: fmsVer, STRING: FMS/3,0,1,123> DEBUG: Property: <Name: capabilities, NUMBER: 31.00> DEBUG: Property: <Name: no-name., OBJECT> DEBUG: Property: <Name: level, STRING: status> DEBUG: Property: <Name: code, STRING: NetConnection.Co nnect.Success> DEBUG: Property: <Name: description, STRING: Connection succe eded.> DEBUG: Property: <Name: clientid, NUMBER: 1589151481.00> DEBUG: Property: <Name: objectEncoding, NUMBER: 0.00> DEBUG: HandleInvoke, server invoking <_result> DEBUG: HandleInvoke, received result for method call <connect> DEBUG: sending ping. type: 0x0003 DEBUG: GetNextMediaPacket, received: invoke 29 bytes DEBUG: Property: <Name: no-name., STRING: _result> DEBUG: Property: <Name: no-name., NUMBER: 2.00> DEBUG: Property: NULL DEBUG: Property: <Name: no-name., NUMBER: 1.00> DEBUG: HandleInvoke, server invoking <_result> DEBUG: HandleInvoke, received result for method call <createStream> DEBUG: SendPlay, sending play: jtv_AaqICb5_aNqgKssX DEBUG: sending ping. type: 0x0003 DEBUG: GetNextMediaPacket, received: invoke 140 bytes DEBUG: Property: <Name: no-name., STRING: onStatus> DEBUG: Property: <Name: no-name., NUMBER: 0.00> DEBUG: Property: NULL DEBUG: Property: <Name: no-name., OBJECT> DEBUG: Property: <Name: level, STRING: error> DEBUG: Property: <Name: code, STRING: NetStream.Play.S treamNotFound> DEBUG: Property: <Name: description, STRING: This stream does not exist.> DEBUG: Property: <Name: clientid, NUMBER: 1589151481.00> DEBUG: HandleInvoke, server invoking <onStatus> DEBUG: HandleInvoke, onStatus: NetStream.Play.StreamNotFound Closing connection... done! |
Tags: error, flvstreamer, problem, recv error 10060 |
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