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Old 08-18-2011, 02:20 AM
Velcro Velcro is offline
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Join Date: Aug 2011
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Re: "Got Play.Complete or Play.Stop from server." at 51.3%


Result (part 2):
Code:
64610.429 kB / 580.80 sec (51.6%)
DEBUG: ignoring too small audio packet: size: 0
DEBUG: RTMP_ClientPacket, received: notify 102 bytes
DEBUG: (object begin)
DEBUG: (object begin)
DEBUG: Property: <Name:               code, STRING:	NetStream.Play.Complete>
DEBUG: Property: <Name:              level, STRING:	status>
DEBUG: Property: <Name:           duration, NUMBER:	40.00>
DEBUG: Property: <Name:              bytes, NUMBER:	66333131.00>
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleCtrl, received ctrl. type: 1, len: 6
DEBUG: HandleCtrl, Stream EOF 1
DEBUG: RTMP_ClientPacket, received: invoke 254 bytes
DEBUG: (object begin)
DEBUG: Property: NULL
DEBUG: (object begin)
DEBUG: Property: <Name:              level, STRING:	status>
DEBUG: Property: <Name:               code, STRING:	NetStream.Play.Stop>
DEBUG: Property: <Name:        description, STRING:	Stopped playing production/regienum/m6_le-1945_180330_170820111945.mp4.>
DEBUG: Property: <Name:            details, STRING:	production/regienum/m6_le-1945_180330_170820111945.mp4>
DEBUG: Property: <Name:           clientid, STRING:	oAApgqYA>
DEBUG: Property: <Name:             reason, STRING:	>
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <onStatus>
DEBUG: HandleInvoke, onStatus: NetStream.Play.Stop
DEBUG: Invoking deleteStream
DEBUG: Got Play.Complete or Play.Stop from server. Assuming stream is complete
Others streams from same server don't do that. Is there a known issue and a way to fix it?

Thanks

EDIT: maybe useful info: RTMPDump 2.1d also stops at 51.6%
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