Result (part 2):
Code:
64610.429 kB / 580.80 sec (51.6%)
DEBUG: ignoring too small audio packet: size: 0
DEBUG: RTMP_ClientPacket, received: notify 102 bytes
DEBUG: (object begin)
DEBUG: (object begin)
DEBUG: Property: <Name: code, STRING: NetStream.Play.Complete>
DEBUG: Property: <Name: level, STRING: status>
DEBUG: Property: <Name: duration, NUMBER: 40.00>
DEBUG: Property: <Name: bytes, NUMBER: 66333131.00>
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleCtrl, received ctrl. type: 1, len: 6
DEBUG: HandleCtrl, Stream EOF 1
DEBUG: RTMP_ClientPacket, received: invoke 254 bytes
DEBUG: (object begin)
DEBUG: Property: NULL
DEBUG: (object begin)
DEBUG: Property: <Name: level, STRING: status>
DEBUG: Property: <Name: code, STRING: NetStream.Play.Stop>
DEBUG: Property: <Name: description, STRING: Stopped playing production/regienum/m6_le-1945_180330_170820111945.mp4.>
DEBUG: Property: <Name: details, STRING: production/regienum/m6_le-1945_180330_170820111945.mp4>
DEBUG: Property: <Name: clientid, STRING: oAApgqYA>
DEBUG: Property: <Name: reason, STRING: >
DEBUG: (object end)
DEBUG: (object end)
DEBUG: HandleInvoke, server invoking <onStatus>
DEBUG: HandleInvoke, onStatus: NetStream.Play.Stop
DEBUG: Invoking deleteStream
DEBUG: Got Play.Complete or Play.Stop from server. Assuming stream is complete
Others streams from same server don't do that. Is there a known issue and a way to fix it?
Thanks
EDIT: maybe useful info: RTMPDump 2.1d also stops at 51.6%